2024届毕设游戏作品合集
A Collection of Games as Graduation Projects
(2024)
  以下是本人指导下由2024届本科毕业生完成的游戏/交互叙事/虚拟展览类毕业设计作品,与各位分享:
  The following works are the games, interactive narratives and virtual exhibitions created under my supervision as bachelors’ graduation projects in 2024.  Please enjoy.
1. 《小猫大冲锋》· Kitty Crash!
  作者:林尤翔 · Author: Youxiang Lin
  导师:柳喆俊 · Advisor: Aaron Leo
  简介 · Introduction
  《小猫大冲锋》是一款休闲竞技游戏,主要玩法为平面射击。在游戏中,你将作为一名小猫与对手抢夺“毛线球”。你发射的子弹不但可以对对手造成伤害,还可以让场上的“毛线球”产生位移。当对手生命归零时,会暂时失去行动能力;而当“毛线球”处于任意一方的得分区域中时,会为该区域所属的队伍持续进行加分。游戏的目的不是击败尽可能多的对手,而是获取足够的分数。随着游戏进程的推进,你可以得到在攻击力、推动力上表现不同的武器。合理利用它们,与队友配合、干扰对手、夺取球权吧!
  Kitty Crash! is a casual competitive game primarily featuring a top-down shooting gameplay. In the game, you play as a kitten competing with opponents to seize “yarn balls.” The bullets you shoot not only hurt opponents but also move “yarn balls”. When an opponent’s health reaches zero, he temporarily lose the ability to act. When a “yarn ball” is inside a team’s scoring area, it continuously adds points for that team. The objective of the game is not to defeat as many opponents as possible, but to accumulate enough points. As the game progresses, you can obtain different weapons with varying attack and push capabilities. Use them wisely, cooperate with your teammates, interfere with your opponents, and seize control of the “yarn balls”!
▲ 《小猫大冲锋》截图 · Screenshots from Ketty Crash!
  以下为多人派对游戏《小猫大冲锋》的宣传影片与创作理念阐述影片,敬请欣赏。
  Here are the promotional and introductory videos of the multi-player party game Kitty Crash!. Please Enjoy.
2. 《财神娘娘呢》· Where is the Godess of Wealth?
  作者:沈静怡 · Author: Jinyi Shen
  导师:陈逸云 柳喆俊 · Advisor: CHEN Yiyun, Aaron Leo
  简介 · Introduction
  本作是一个女性友好的叙事性游戏,用寻找财神娘娘的主线贯穿多个关于当代年轻女性的友谊与求财的故事,描绘了女性之间朋友的爱和长辈对晚辈的爱,试着呈现我们在求学、求职、求财、求名上遇到的困境以及可能存在的解决办法。如果这个世界上一定要有人发财,我希望是各位姐妹们~月亮是女神的神格,创生与轮回是女神的给我们的天赋,我们一起面对着权力的倾轧与命运的无常,让我们在这个充满危险与未知的世界带着勇气与信念继续冒险吧!

  This work is a female-oriented narrative game that intertwines the main storyline of searching for the Goddess of Wealth with various tales about the friendships and financial pursuits of contemporary young women. It depicts the love between female friends and the affection of elders towards the younger generation, trying to present the challenges we face in education, employment, finance, and fame, along with possible solutions. If someone in this world must get rich, I hope it’s all of you, my sisters. The moon embodies the goddess’s divinity; creation and reincarnation are the gifts she has bestowed upon us. Together, we face the oppression of power and the unpredictability of fate. Let’s continue to adventure in this world full of dangers and unknowns, with courage and faith!

▲ 《财神娘娘呢》截图 · Screenshots from Where is the Godess of Wealth
  以下为解谜叙事游戏《财神娘娘呢》的宣传影片与创作理念阐述影片,敬请欣赏。
  Here are the promotional and introductory videos of the narrative puzzle game Where is the Godess of Wealth. Please Enjoy.
3. 《星脑》· Star Brain
  作者:刘一驰 · Author: Yichi Liu
  导师:柳喆俊 陈逸云 · Advisor: Aaron Leo, CHEN Yiyun
  简介 · Introduction
  《星脑》是一部改编自原创科幻小说,基于VR虚拟现实平台的交互叙事体验作品。故事讲述了人类在宇宙中偶然发现了一种微观粒子尺度的地外生命,并利用其特性取得了类脑计算机的研发进展,又由这种计算机及其内部运行的虚拟空间,引发了一系列关于这种微观生命的变故或冲突。在这部交互作品中,体验者将扮演一名中校,来到实验站执行相关任务,并一步步地了解原委、揭开谜团、做出选择。体验过程中玩家将游览数个氛围各异的科幻场景,同时经历丰富的VR交互动作,例如身份验证、轨道车驾驶、全息屏幕操控、脑机接口等等。
  Star Brain is an interactive narrative experience using VR technology, adapted from an original science fiction novel. The story starts with humanity’s accidental discovery of extraterrestrial life at the microscopic particle scale. This discovery leads to advancements in the development of human-brain-like computers, which make virtual spaces possible and trigger a series of events and conflicts related to the microscopic life forms.
  In this interactive experience, a player plays the role of a lieutenant colonel with a mission in a research institue. As he/she performs his/her duties, he/she gradually uncovers the truth, solves mysteries, and makes decisions. Throughout this experience, a player will explore various sci-fi settings with distinct atmospheres and engage in various interactive actions in VR, such as identity verification, operating an orbital vehicle, controlling holographic screens, and interfacing with brain-machine interface.
▲ 《星脑》截图 · Screenshots from Star Brain
  以下为叙事VR体验《星脑》的宣传影片与创作理念阐述影片,敬请欣赏。
  Here are the promotional and introductory videos of the narrative VR experience Star Brain. Please Enjoy.
4. 《PIN》
  作者:金怡 · Author: Yi Jin
  导师:柳喆俊 · Advisor: Aaron Leo
  简介 · Introduction
  “饭圈文化”中常常会出现近乎痴迷的狂热追捧现象,旁观者认为这是非理智的表现,但粉丝这一群体实际上也是平台和资本控制下的受害者,他们将对自己的期望和爱投注在偶像上,得到慰藉的同时也陷入忽略自我、被迫消费的陷阱中,在付出大量的情感劳动的同时也产生了大量情感内耗,最终难以抽身。本作品以歌曲《Pin》为基础,通过可交互MV的体验来让观众代入粉丝群体产生共鸣。观众可以点击收集短片中的“应援词”来积累“粉值”,切身体会粉丝在狂热的打投后难以脱身的困境。
  In a “fan culture” community, you can often see near-obsessive adoration. While bystanders may see this as irrational behavior, the fans are actually victims under the control of platforms and capital. They invest their hopes and love in their idols, finding solace but instead falling into the traps of neglecting themselves and being forced into consumption. This leads to significant emotional labor and internal emotional exhaustion, making it difficult for them to extricate themselves in the end. This work is based on the song Pin and uses an interactive MV experience to evoke empathy from the audience towards the fan community. Viewers can click to collect “supportive phrases” in the short film to accumulate “fan value”, personally experiencing the predicament fans face as they struggle to break free from their fervent idol-supporting activities.
▲ 《PIN》截图 · Screenshots from PIN
  以下为交互MV《PIN》的宣传影片与创作理念阐述影片,敬请欣赏。
  Here are the promotional and introductory videos of the interactive MV PIN. Please Enjoy.
5. 《从本有而来》· From Seyn
  作者:袁铨 · Author: Quan Yuan
  导师:柳喆俊 陈逸云 · Advisor: Aaron Leo, CHEN Yiyun
  简介 · Introduction
  以观念论的思考里路参照海德格尔从本有而来的哲学划分构造并实现了基于其哲学新理路的哲学观念下的观念-时空-游戏。大致经历了几个原初概念的构造并推演其间相互关联到由概念自身的语境构造形成其自身的空间运动模式再到将各个部分的空间体间的关系作为抓手,即部分间的交互模式自发的行成为一个整体,另一条线索则是加入体验和叙事的部分,即玩家以第一人称视觉方式融入其中并拥有的交互行动模式的设计。最终实现了一个基于游戏引擎打造的第一人称交互式体验泛游戏。由此设计并构造了一整个虚拟世界的空间化机制和玩家的体验流,而这样的观念-时空-游戏并不能再以通常意味的游戏来界定其边界,其的整个构造逻辑是基于哲学之中关于本体乃至前本体的某种启示下产生的,而我们也能对于游戏的概念做出新的诠释,乃至于最后在关于哲学、美学、艺术之间探索出一种新的设计模式三联体。最终呈现为一整个弥漫着观念之不可见物的空间关联体的基于第一人称视角的艺术观念实验游戏程序。
  By referencing Heidegger’s philosophical divisions from the concept of Being, the conceptual thought process constructed and realized an idea-space-time-game based on new philosophical pathways. This development went through the construction of several initial concepts, deducing their interrelations to form a spatial movement model from the contextual construction of the concepts themselves. It then used the relationships between the spatial bodies of each part as a grasping point, with the interaction modes between the parts spontaneously forming a whole. Another line of development involved incorporating elements of experience and narrative, where players, through first-person perspective integration, interactively engage with the game. This ultimately resulted in a first-person interactive experience game created with a game engine. This design and construction led to the spatial mechanism of an entire virtual world and the player’s experiential flow. Such an idea-space-time-game cannot be defined by conventional game boundaries. Its entire construction logic is born from certain revelations about ontology and even pre-ontology in philosophy, enabling a new interpretation of the game concept. Finally, it explores a new design model trinity between philosophy, aesthetics, and art. The end result is a first-person perspective artistic conceptual experimental game program, presenting a spatial relationship entity suffused with the invisibility of ideas.
▲ 《从本有而来》截图 · Screenshots from From Seyn
  以下为哲学游戏《从本有而来》的宣传影片与创作理念阐述影片,敬请欣赏。
  Here are the promotional and introductory videos of the philosophy game From Seyn. Please Enjoy.
6. 《圆滚滚》· Rolling
  作者:毛一迪 · Author: Yidi Mao
  导师:柳喆俊 · Advisor: Aaron Leo
  简介 · Introduction
  《圆滚滚》是一款休闲益智类的单人微信小游戏。它的操作独特且极易上手,玩家仅需旋转手机与单指滑动便可以游玩。在游戏中,玩家需要操控一只仓鼠。为了让它成功吃到迷宫终点的奶酪,玩家需要充分利用关卡中的装置,以避开障碍物。若仓鼠在探索的途中与尖刺发生碰撞,则判定为失败。 在操作方式上,玩家需要通过倾斜与旋转手机,来改变游戏中的重力方向,以此间接控制仓鼠的移动。此外,玩家需要单指滑动以旋转画面中心的“正方体”关卡,来更好地观察关卡的不同平面。
  ”Rolling” is a single-player WeChat casual puzzle game. It features unique and highly intuitive controls, where players can play simply by rotating their phone and using a single finger to swipe so as to control a hamster. To successfully guide the hamster to the cheese at the end of the maze, a player must skillfully avoid obstacles in each level. If the hamster rolls over spikes, the game ends in failure. In terms of control, a player need to tilt and rotate his/her phone to change the gravity direction, controlling the hamster’s movement indirectly . Additionally, a player needs to swipe with one finger to rotate the “cube” at the center of the screen to obtain a better view.
▲ 《圆滚滚》截图 · Screenshots from Rolling
  以下为微信小游戏《圆滚滚》的宣传影片与创作理念阐述影片,敬请欣赏。
  Here are the promotional and introductory videos of the WeChat mini-game Rolling. Please Enjoy.
7. 《完美着装》· Ideal Dressing
  作者:岳盈盈 · Author: Yingying Yue
  导师:陈逸云 柳喆俊 · Advisor: CHEN Yiyun, Aaron Leo
  简介 · Introduction
  如今很多女性在出门面见不同对象时,总是努力在穿搭上去迎合对方的审美。她们无意间把他者的凝视内化为自我的规训与PUA,给自己缚上了精神枷锁。由此,社会对女性的规训也被内化成了自我规训。而服饰正是“自我”的外在表达。毕业设计Ideal Dressing从中获取了设计灵感,把象征“身体禁锢”的刑具转化为代表“精神束缚”的服饰,通过设计一款换装游戏完成了概念的转化。
  在这款换装游戏中,玩家根据对话提示为女主角换装,面见不同约会对象。在游戏中,女主角Lola的自我穿搭意愿往往与约会对象的喜好相悖。在这个过程中,追寻自我的“主体性穿搭”将影响女主角的人际交往与精神数值,而一味迎合他人喜好的穿着却又会转化为刑具。游戏尝试以此来隐喻女性在“他者凝视”与“自我认知”之间的纠结,让玩家在交互式剧情中陷入这种两难的境地,来增强观众对于当代女性困境的理解。
  Nowadays, many women strive to cater to the aesthetic preferences of different individuals when dressing up. Unconsciously, they internalize the gaze of others as self-discipline and PUA, shackling themselves with mental chains. Thus, societal discipline on women becomes self-discipline. Clothing, in turn, is the external expression of the “self.” Ideal Dressing draws design inspiration from this concept, transforming torture instruments for “physical restraint” into clothing that represents “mental bondage.” This transformation is realized through the design of a dress-up game.
  In this game, a player changes the main character’s outfits based on dialogues mentioning different dating partners. In the game, Lola, the main character’s personal dressing preferences often conflict with the likes of her partners. In this process, pursuing her “personally favorite dressing” inflicts her interpersonal relationships and mental values, while consistently catering to others’ preferences transforms her attire into torture instruments. The game attempts to metaphorically depict the dilemma women face between the “gaze of others” and “self-awareness” by placing players in this interactive narrative to deepen their understanding of the contemporary female predicament.
▲ 《完美着装》截图 · Screenshots from Ideal Dressing
  以下为思辨游戏《完美着装》的宣传影片与创作理念阐述影片,敬请欣赏。
  Here are the promotional and introductory videos of the speculative game Ideal Dressing. Please Enjoy.
8. 《受难曲》· Passion
  作者:王梓桐 · Author: Zitong Wang
  导师:柳喆俊 · Advisor: Aaron Leo
  简介 · Introduction
  《受难曲》是一部交互式音乐体验MV。它以同名歌曲《受难曲》为创作基点,以三维动画的影片形式,结合面部捕捉、眼动追踪等技术实现交互,为观众呈现出一场身临其境般的视听盛宴。作品按“入局-逃亡-受难-审判凋零-复活”的五幕线性叙事,采用超现实浪漫主义的视觉风格,反映了一名少女遭受网络暴力的痛苦、挣扎、成长的过程。影片中的多种隐喻展示了作者对网络暴力这一社会行为的深刻思考和解构,并将其以生动的方式呈现给观众,希望以此促进公众对该社会问题的关注和理解。
  Passion is an interactive music experience MV. Based on the song of the same name, “Passion,” it presents an immersive audiovisual feast for the audience through a three-dimensional animated film, utilizing facial capture, eye-tracking, and other technologies to achieve interactivity. The work follows a five-act linear narrative of “Entry – Escape – Suffering – Trial and Decay – Resurrection,” employing a surreal romantic visual style to depict the process of a young girl experiencing, struggling with, and growing from cyberbullying. Various metaphors in the film showcase the author’s profound reflection and deconstruction of the social behavior of cyberbullying, vividly presenting it to the audience with the hope of promoting public awareness and understanding of this social issue.
▲ 《受难曲》截图 · Screenshots from Passion
  以下为交互MV《受难曲》的宣传影片与创作理念阐述影片,敬请欣赏。
  Here are the promotional and introductory videos of the interactive MV Passion. Please Enjoy.