实 验 室
Laboratories
实 验 室
Laboratories
科 研 项 目
Research Projects
科 研 项 目
Research Projects
2024 |
负责科研项目“文旅主题游戏设计与开发”。(链接) In charge of the research project Game Design and Development for Tourism.(Link) |
2023 |
参与国家自然科学基金项目“基于福格行为模型的白血病患儿游戏化数智饮食管理模式构建及实证研究”。 Participate in the NSFC project Construction and verification of a gamified intelligent dietary management model for children with leukemia based on the Fogg behavioral model. |
2023 |
负责科研项目“基于Unity的文旅游戏设计创新”。(链接) In charge of the research project Game Design and Development for Tourism.(Link) |
2023 |
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2023 |
负责科研项目“航天元宇宙展馆设计与开发”。 In charge of the research project Design and Development of a Space Technology Themed Metaverse Museum. |
2022 |
参与Je-S中英联合项目“中英创意旅游:AR技术在康沃尔和苏州园林的应用”。 Participate in the Je-S Sino-UK project Creative tourism in the UK and China: Augmented Reality for gardens in Cornwall and Suzhou. |
2022 |
负责科研项目“基于高程数据的数字地球技术研究”。 In charge of the research project Research of the Digtal Earth Technology Based on Altitude Data. |
2022 |
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2022 |
负责科研项目“潜航游戏设计与开发”。(链接) In charge of the research project Design and Development of the Immersive Game of Submersible Simulation.(Link) |
2022 |
负责科研项目“舰载机游戏设计与开发”。(链接) In charge of the research project Design and Development of the Immersive Game of Carrier-based Aircrafts Simulation.(Link) |
2021 |
参与上海市艺术科学规划项目《基于扩展现实技术和上海红色IP资源的沉浸式叙事研究》。 Participate in the Planned Shanghai Art Research Project A Study on the Immersive Narratives of the IP Resources of the Revolutionary History Heritages in Shanghai with XR Technologies. |
2021 |
负责社会服务横向科研项目“环同济知识经济圈品牌标识设计征集”。 In charge of the research project Logo Design Competition for Pan-Tongji Economy Zone. |
2021 |
负责科研项目“卫星虚拟仿真系统基础技术研究”。 In charge of the research project Fundamental Technology Research for Satellite Simulation. |
2020 |
负责科研项目“VR结合二自由度运动平台洗出算法体感优化研究”。 In charge of the research project Optimization of the Washout Algorithm for 2-DOF Motion Platforms with VR. |
2020 |
负责实验教改项目“已认定虚仿项目《镜头语言虚拟实验》系统性升级改造”。 In charge of the experimental education reform project Upgrade of the Virtual Experiment of Film Language. |
2020 |
负责建设的《镜头语言虚拟实验》项目获评“国家级虚拟仿真实验教学一流课程”。(链接) Virtual Experiment of Film Language was selected as a National First-Class Course of Virtual Experiments.(Link) |
2019 |
负责虚拟仿真实验教学项目《镜头语言虚拟实验》建设,获评“上海市级虚拟仿真实验教学项目”。(链接) In charge of the development of Virtual Experiment of Film Language, which was chosen as the Shanghai Educational Virtual Experiment.(Link) |
2019 |
负责科研项目“基于程控座椅的沉浸式飞行模拟系统设计”。(链接) In charge of the research project design of an immersive flight simulator with a programmable 4D seat.(Link) |
2019 |
负责科研项目“基于程控座椅的沉浸式战舰驾驶模拟系统设计”。(链接) In charge of the research project design of an immersive battle ship operation simulator with a programmable 4D seat.(Link) |
2019 |
负责科研项目“YH、TY卫星运行状态实时可视化系统设计”。 In charge of the research project design real-time visualization systems of the YH and TY satellites. |
2019 |
负责科研项目“用于航天运载服务推广的交互系统修改”。 In charge of the research project improvement of the interactive demonstration system for the sales of aerospace services. |
2019 |
负责科研项目“用于展示的台风可视化VR系统设计”。(链接) In charge of the research project visualization of atmosphere structure in VR.(Link) |
2018 |
负责(第三负责人)教改项目“同济大学精品系列通识选修课程建设”,与生命科学与技术学院共建《生命的艺术》通识选修课。 In charge (3rd PIC) of the development of The Art of Life, a key general education course of Tongji University together with the School of Life Sciences and Technology. |
2018 |
负责科研项目“用于航天运载服务推广的交互系统设计”。(链接) In charge of the research project developing an interactive demonstration system for the sales of aerospace services.(Link) |
2017 |
负责科研子项目“海底飞行节点地震仪工作原理演示动画设计”。(链接) In charge of the research project designing an animation to explain the mechanism of undersea earthquake-detecting gliders.(Link) |
2017 |
负责科研子项目“国家海底科学观测网阐释动画设计”。(链接) In charge of the research project designing an animation to explain the mechanism of national ocean observing network.(Link) |
2017 |
负责科研项目“FY-4卫星运行状态实时演示系统设计”。(链接) In charge of the research project developing a real-time visualization system for the FY-4 satellite.(Link) |
2016 |
负责同济大学教改项目“新进教师教学技能提升训练研究”。 In charge of the educational research project on how to enhance the teaching capacity of new teachers from Tongji University. |
2016 |
负责科研项目“卫星虚拟展示系统设计”。(链接) In charge of the research project developing a virtual satellite exhibition system.(Link) |
2016 |
负责科研项目“卫星运动虚拟仿真系统设计”。 In charge of the research project developing a real-time simulation system to visualize satellite movement. |
2016 |
负责中央高校基本科研项目“数字动画技术辅助阐释科研方案的创作研究”。(链接) In charge of the research project the application of digital animation techniques to explain scientific research projects.(Link) |
2016 |
负责上海市学校艺术科研青年项目“数字动画促进艺术生理解抽象概念的教学实效研究——以三维动画教学为例”。 In charge of the Shanghai art research project for young teachers: a study on the effectiveness of teaching art students about abstract concepts with the help of digital animations: using 3D animation lessons as an example. |
2015 |
负责科研项目“虚拟球幕影像与航天动画创作研究”。(链接) In charge of the research project the development of a virtual dome system and the production of animations for the aerospace industry.(Link) |
2015 |
参与同济大学教改重点项目“中国台湾地区高校通识教育研究及经验借鉴”。 In charge of the key educational research project looking into and learning from the experience of general education in the universities in Taiwan from Tongji University. |
2014 |
负责“安悦节能技术有限公司技术咨询”项目。 In charge of the technical consultation project for An Yue Energy Co., Ltd. |
2013 |
负责“4D数字媒体作品创作实践”教改项目。 In charge of the educational research project the creation of 4D media from Tongji University. |
2011 |
参与同济大学“全英语课程包建设”与“高级双语教学团队建设”项目。 In charge of the projects the development of courses taught in English and the development of advanced bilingual teaching teams from Tongji University. |
2009 |
负责同济大学文科课题“数字媒体艺术教育方法初探:三维艺术教育方法研究”。 In charge of the research project a preliminary study on the education of digital media art: the pedagogy of 3D art from Tongji University. |
2007 |
参与“动画专业特色专业建设”项目。 Participated in the educational reform project the development of the animation program as a national characteristic one. |
2007 |
参与“新媒体艺术人才培养模式研究”项目。 Participated in the educational research project designing a scheme to cultivate talents of new media art. |
发 表 论 文
Papers Published
发 表 论 文
Papers Published
2023 |
《Systematic Review: Incorporating Serious Games into Public Environmental Education on Urban Wildlife Issues》发表于《HCI in Games》(通讯,EI检索) Systematic Review: Incorporating Serious Games into Public Environmental Education on Urban Wildlife Issues, published in HCI in Games, EI Indexed |
2023 |
《A Comparison of Immersive and Non-Immersive VR for the Education of Filmmaking》发表于《International Journal of Human–Computer Interaction》(第一,SCI检索) A Comparison of Immersive and Non-Immersive VR for the Education of Filmmaking, published in International Journal of Human–Computer Interaction, EI Indexed |
2022 |
《Research on the Design of In-Cockpit Display Interface for Fighter Aircraft Based on Visual Attention Mechanism》发表于《Human Interface and the Management of Information》(通讯作者,EI检索) Research on the Design of In-Cockpit Display Interface for Fighter Aircraft Based on Visual Attention Mechanism, published in Human Interface and the Management of Information, EI Indexed |
2022 |
《Status and Trend: The Application of Educational VR Games in Teaching Chinese as a Foreign Language》发表于《Cross-Cultural Design》(通讯作者,EI检索) Status and Trend: The Application of Educational VR Games in Teaching Chinese as a Foreign Language, published in Cross-Cultural Design, EI Indexed |
2021 |
《Research on Perceptual Cues of Interactive Narrative in Virtual Reality》发表于《Human Interface and the Management of Information》(通讯作者,EI检索) Research on Perceptual Cues of Interactive Narrative in Virtual Reality, published in Human Interface and the Management of Information, EI Indexed |
2021 |
《Consistency in Multi-device Service including VR : A Case Study》发表于《Virtual, Augmented and Mixed Reality》(通讯作者,EI检索) Consistency in Multi-device Service including VR : A Case Study, published in Virtual, Augmented and Mixed Reality, EI Indexed |
2020 |
《Research on a Washout Algorithm for 2-DOF Motion Platforms》发表于《Virtual, Augmented and Mixed Reality》(第一作者,EI检索) Research on a Washout Algorithm for 2-DOF Motion Platforms, published in Virtual, Augmented and Mixed Reality, EI Indexed |
2020 |
《Using Guided Cognitive Illusions to Compensate for the Motion Limits of 4D Seats》发表于《Engineering Psychology and Cognitive Ergonomics》(第一作者,EI检索) Using Guided Cognitive Illusions to Compensate for the Motion Limits of 4D Seats, published in Engineering Psychology and Cognitive Ergonomics, EI Indexed |
2019 |
《A VRLE Design Scheme for the Learning of Film Making》发表于《Learning and Collaboration Technologies》(通讯作者,EI 检索) A VRLE Design Scheme for the Learning of Film Making, published in Learning and Collaboration Technologies, EI Indexed, EI Indexed |
2019 |
《Virtual Dome System using HMDs: An Alternative to the Expensive and Less Available Physical Domes》发表于《Virtual, Augmented and Mixed Reality》(通讯作者,EI 检索) Virtual Dome System using HMDs: An Alternative to the Expensive and Less Available Physical Domes, published in Virtual, Augmented and Mixed Reality, EI Indexed |
2018 |
《Does the Quality of Digital Teaching Materials Matter? A Comparative Study of Art Students' Classroom Behavior and Learning Outcomes》发表于《International Conference on Learning and Collaboration Technologies》。(第一作者,EI 检索) Does the Quality of Digital Teaching Materials Matter? A Comparative Study of Art Students' Classroom Behavior and Learning Outcomes, published in International Conference on Learning and Collaboration Technologies, EI indexed |
2018 |
《A novel way of estimating a user’s focus of attention in a virtual environment》发表于《International Conference on Virtual, Augmented and Mixed Reality》。(通讯作者,EI 检索) A novel way of estimating a user’s focus of attention in a virtual environment, published in International Conference on Virtual, Augmented and Mixed Reality, EI indexed. |
2016 |
《Advances and Tendencies: A Review of Recent Studies on Virtual Reality for Pain Management》发表于《Virtual, Augmented and Mixed Reality》。(第一作者,EI 检索) Advances and Tendencies: A Review of Recent Studies on Virtual Reality for Pain Management, published in Virtual, Augmented and Mixed Reality, EI indexed |
2016 |
《Virtual Reality Technology for Pain Management》发表于《Design Around People》。(第一作者,EI 检索) Virtual Reality Technology for Pain Management, published in Design Around People, EI indexed |
2015 |
《StringWeaver Research on a Framework with an Alterable Physical Interface for Generative Art》发表于《Human-Computer Interaction: Interaction Technologies》。(通讯作者,EI 检索) StringWeaver Research on a Framework with an Alterable Physical Interface for Generative Art, published in Human-Computer Interaction: Interaction Technologies, EI indexed |
2015 |
《A Fast Scheme for Projective Geometric Correction and Edge Blending Based on HDR images》发表于《东华大学学报(英文版)》。(第一作者,EI 检索) A Fast Scheme for Projective Geometric Correction and Edge Blending Based on HDR images, published in the Journal of Donghua University (English Edition), EI indexed |
2014 |
《The study of interactive design in service systems for community self-help charitable facilities》发表于Proceedings of Human-Computer Interaction International Conference 2014(通讯作者,EI检索) The study of interactive design in service systems for community self-help charitable facilities, published in Human-Computer Interaction International Conference 2014, EI indexed |
2014 |
《立体环幕影像低成本解决之道—基于HLSL后处理技术的三通道立体投影方法研究》发表于《科技传播》杂志。(第一作者) A low cost solution to stereoscopic projection on cylindrical screens: study on 3-channel stereoscopic projection with single computer and HLSL post processing techniques, published in the Journal of Science and Communication |
2014 |
《基于纹理渲染与纹理映射的实时球幕图像生成方法》发表于《艺术与设计》杂志。(唯一作者) Generating real-time image for dome screen based on RTT and texture mapping, published in the Journal of Art and Design |
2013 |
《Teaching Art Students in English in China: A Challenging Task and a Rewarding Undertaking》发表于《Proceedings of the First International Symposium on Pedagogical Research》。(唯一作者) Teaching Art Students in English in China: A Challenging Task and a Rewarding Undertaking, published in Proceedings of the First International Symposium on Pedagogical Research |
2012 |
《非平面影像表现形态与创作手法浅析》发表于《万物的传媒主义——第五届全国新媒体艺术系主任(院长)论坛论文集》。(唯一作者) A Brief Analysis on the Forms and Creation Methods of Non-planar Images, published in Environmental Media, Proceedings of the Deans' New Media Art Forum 2009 |
2009 |
《感觉、知觉与互动媒体艺术创作》转载于《自主创新与持续增长——第十一届中国科协年会论文集》。(唯一作者) Sense, Perception and the Creation of New Media Art, published in Self dependent innovation and sustainable development, 11th Annual Conference of China Association for Science and Technology |
2009 |
《感觉、知觉与互动媒体艺术创作》发表于《兼容·和而不同——第四届全国新媒体艺术系主任(院长)论坛论文集》。(唯一作者) Sense, Perception and the Creation of New Media Art, published in Harmonious but Different, Proceedings of the Deans' New Media Art Forum 2009 |
2009 |
《浅析教学现场录像在电子艺术教学中的应用》发表于《艺术与设计》杂志。(唯一作者) Analysis on the Usage of Video Tutorials for Teaching 3D Animation, published in the Journal of Art and Design |
2008 |
《高校电脑艺术专业人才培养模式浅析》发表于《新媒体·新观念·新生活——2008全国新媒体艺术系主任(院长)论坛论文集》。(唯一作者) A Brief Analysis on the Education Pattern for Digital Artists in Higher Schools, published in New Media New Idea New Life, Proceedings of the Deans' New Media Art Forum 2008 |
2007 |
《高动态范围光照贴图在虚拟现实中的应用》发表于《艺术与设计》杂志。(唯一作者) Usage of High Dynamic Range Images in Virtual Reality, published in the Journal of Art and Design |