2019-2020学年第一学期,我在《专业设计(3)》课程上主要教授如何基于Unity进行游戏设计与开发。同学们被要求参考一款1990年以前发行的经典游戏,并结合当前某个现实问题进行创意,最终以游戏的形式唤起人们对于该问题的关注或者为问题提供解决方案。以下为同学们创作成果的汇总。
In the fist semester of the 2019-2020 school year, I taught students how to design a game and develop it with the Unity engine. They were required to refer to a classical game published before 1990 and design a game based on it with a real world problem in mind. The game might invoke public attention toward this problem or provide solution to it. The final outcomes are as follow.
1. Floating Space
作者:褚心语 邓可儿 汤舒祺 叶小舟
一个关于太空垃圾的平台跳跃类游戏,两位玩家需要相互配合消灭太空垃圾,在此过程中还要小心相互碰撞造成误伤。
A platformer about space junk. Two players must cooperate to clean up the space and to avoid accidents of colliding with each other.
2. Inside
作者:李一诺 罗宋
呼吁关注阅读障碍的平台跳跃类游戏,巧妙之处在于需要用鼠标不断探索普通人眼中的表世界与阅读障碍者眼中的里世界,从而找到正确的行进道路。
A platformer that arouses concern about those suffering from dyslexia. The clever design is that a player must constantly use the mouse cursor to explore the outside world in ordinary peoples’ eyes and the inside world in dyslexia patients’ eyes in search for a correct path.
3. Maze of Heart
作者:黎钰 陈秋宇 张一萌
一款呼吁关注抑郁症的3D迷宫探索游戏,考研玩家的反应与操作能力。
A 3D maze game to draw public attention for depression, which challenges players’ reaction and operation skills.
4. Nightmare
作者:洪雪寅 英阔 范思琦
一款解密类游戏,玩家必须通过与场景中的角色、道具互动找到线索,走出焦虑梦境。
A puzzle game where the player must interact with character and props in the scene to find clues and escape the nightmare of anxiety.
5. Nighty
作者:朱珺奕 李雨宸 顾天润 沈怡雯
一款与众不同的塔防游戏,玩家需要发现环境中的有利要素,阻止小恶魔将主角从美梦中惊醒。
A novel tower defense game that requires players to find favorable factors in the environment and keep the little demon from awakening the sleeper.
6. Nowhere
作者:胡绮轩 钱商黎 唐予欢 张樱曼
一款改编自贪食蛇游戏的作品,探讨人类科技进步中的伦理问题。
A work based on the classical greedy snake game that reflects on the morality of science and technology development.
7. Donkey Cart
作者:冯泗衡 崔龙根
一个批判过度消费问题的平台跳跃类游戏,玩家必须从消费陷阱中“拯救”自己的金钱。
A platformer that criticizes excessive consumption. The player must save money from commercial traps.
8. SANGO
作者:徐泽凡
一款独特的棋类游戏,主要探讨的问题是人工智能。
A special chess game which talks about artificial intelligence.
9. Snake
作者:张梓祥 林颖雯 王子骁 范文意
又一款贪食蛇游戏,探讨的是贪婪、欲望与毁灭。
Another greedy snake game that talks about greed, desire and destruction.
10. Trouble Maker
作者:方雨婵 郑策 沈亦煊
一款策略解密类游戏,画面采用了清新的体素风,玩家需要控制小狗在家里捣乱引起主人的关注,并且要避免因操作不当而陷入死局。
A strategic puzzle game in voxel style. Players must control the puppy to make trouble in the home to attract its owner’s attention. The moves must be carefully planned so that the puppy doesn’t get caught in a deadlock.
11. 日后 · Tomorrow
作者:张一鸣 王天勤 金也
一款平台跳跃类游戏,引发玩家对于环保问题的反思。
A platformer that arouse players’ reflection on environmental protection.
12. 杀戮职场 · Office Warfare
作者:张言 曾佳奕 罗在实 陈颖鹿
一款画风清新的休闲游戏,玩家需要控制主角小猪在忙碌的办公室里完成各项例常或突发工作以免裁员厄运。
A casual game with delightful visual style. Players must control a pig clerk to cope with various regular and emergent jobs in a busy office to avoid the fate of being laid off.
13. 回家 · Turtle’s Way Home
作者:马鸿熙 许晴 姚瑶 陈婉昕
一个环保主题的平台跳跃类游戏。主角是一个因为受污水影响而变成海龟的化学博士,他需要一路与海底的污物怪物战斗,找到自己的回家之路。
A platform game of the environmental protection topic. The main character is a doctor of chemistry turned into a turtle by polluted water. He must fight with monsters made from underwater contaminants to find his way home.
以下为游戏视频集锦,敬请欣赏。
The following video is a collection of the game showreels. Please enjoy.
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最近更新 · Updates
- CGDC功能游戏与数字素养论坛 · CGDC Functional Games and Digital Literacy Forum (2024)
- 数字动画与数字娱乐实验室作品参展Unite/2024大会 · Works from the Digital Animation and Entertainment Lab Exhibited at the Unite/2024 Conference (2024)
- 2024届毕设游戏作品合集 · A Collection of Games as Graduation Projects (2024)
- 三维动画作品合集 · A Collection of 3D Animation (2024)
- 古诗文的游戏演绎 (2) · A Collection of Games Inspired by Classical Chinese Literature Part 2 (2024)